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Unregistered guest
Posted on Monday, January 13, 2003 - 11:15 pm:   

I love Pretty Good Solitaire and have blissfully wasted many, many hours at it...!

I'm still running an older version and would be delighted to upgrade to a newer version if I could find a way to adjust the card spacing. I see the newest version has lots of resizing options for the cards -- that's not the issue.

My problem is in games like Russian Solitaire (which I love to play on my Palm, but have tried many times to "learn to love it" on PGS and can't see to make it happen...) In Russian Solitaire, you can click on a card in the middle of a tableua to move it to the bottom of another tableau. But because the cards are spaced so that you can only see the number and the very tip of the suit symbol (spade, club, ...), I find I have to work too hard at playing the game. Its almost impossible to just scan the tableaus for a card at a glance.

It would be GREAT if there was a way to expand the spacing (ie the amount of overlap) between the cards. (Especially because I have a 20" monitor with lots of real estate to spread the cards out a bit...)

Is that an option that I can't find? An undocumented option? Some weird registry value? Hacker's patch?!

If I can solve that problem, I'll get the upgrade in a flash. :-)


Thomas Warfield (Support)
Username: Support

Post Number: 39
Registered: 12-2002
Posted on Tuesday, January 14, 2003 - 9:43 am:   

There isn't a setting for adjusting the spacing of the cards when they are stacked together (as opposed to the spacing between piles of cards, which can be adjusted by changing the size of the window).

The spacing varies from game to game due to factors related to each game, primarily the amount of screen space the game takes up and the likelihood of a long pile going off the screen. In Russian Solitaire the likelihood of long piles is large, so the spacing is as close as it gets. You can, however, see every card by just moving the card that is on top of it, since every card can be moved.

We have improved this in the latest 500 version with the new card sets. The major new card sets were especially designed so that you can tell what the card is from only a small part of the top of the card.

This is most especially noticable with the Aces. The old cards used prior to the 500 version had Aces where when the cards were close together, you couldn't tell which suit the ace was. This always bothered me and one of my instructions to the artist when making the new card sets was to make sure that the Aces (and other cards) could be easily identified even when the cards are closely stacked.

I've attached an image of what a pile looks like in Russian Solitaire in the 500 version with the default card set. As you can see, with the new card sets the cards are all clearly identifiable even with the close card spacing.

A pile in Russian Solitaire in version 8 with the default card set

I hope this helps :-)
Argiro Vitakis (Roula)
New Solitaire Player
Username: Roula

Post Number: 2
Registered: 2-2003
Posted on Wednesday, February 19, 2003 - 12:52 pm:   

In some games, like Scorpion, there can be more cards in a column than the monitor screen can handle thus making the topmost one impossible to access. Can you include a scroll bar in those games?
Thomas Warfield (Support)
Username: Support

Post Number: 179
Registered: 12-2002
Posted on Thursday, February 20, 2003 - 2:16 pm:   

>Can you include a scroll bar in those games?

No, I'm afraid that a scroll bar is not possible. If cards run off the screen, changing to a smaller card size (or higher screen resolution) will allow you to see them.

Unregistered guest
Posted on Friday, February 21, 2003 - 1:22 am:   

>If cards run off the screen, changing to a smaller card size (or higher screen resolution) will allow you to see them. >
Good idea. Thanks

Unregistered guest
Posted on Monday, January 17, 2005 - 9:34 pm:   

Hmmm... I'm on 1024 x 768, smallest cards, and a stack in triple scorpion is off the bottom. That's just not acceptable. So why is a scroll bar not possible? I'm a game programmer, and would love to know.

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