Hello all - I've been playing Goodsol games for at least 10 years, and my all time favorite has been Geoffrey. However I've often wondered about the actual mathematical/statistical odds of overall win/loss of a particular game. I know there's a category here to look up a games' winability, but I'm talking about how close to the `real world' are these games. I can honestly say with Geoffrey, I have been so close to 30% but somehow it seems the game turns on me and my % goes slowly down and down and down, then up etc. It feels like the programming has some set limit based on (?) where the overall win/loss record is never allowed to go beyond a certain point.
This all got me thinking about where there are actual statistics that are available that were used to come up with these settings. And having this line of thinking going, it also made me wonder if it was possible within the app to stipulate as a general setting the difficulty level of the solutions, or have programming that allows you to graduate to the next harder level.
Anyway maybe this defeats the simplicity of the solitaire concept. I just wish that someone could tell me why I can't hit 30%...